Chat jungle info
Jungling is the practice of killing neutral "Monsters" located on some maps between the lanes.
The Jungle refers to any area of the map that is not a lane or part of either team's base, including the river that divides it.
Monsters will not immediately "forget" champions that hide in bushes, and try to walk into the bush to attack.
A monster that can see a champion provides vision of this champion to all of the monsters in its camp.
A monster gradually loses Patience if it is too far from its spawn point, if it is damaged while no champions are nearby, or if its target changes.
For a more thorough explanation: There is a maximum amount of gold that can be farmed from the map at any given time.When a monster that has a timer (Red, Blue, Dragon, Baron, Rift Herald) has less than 60 seconds to spawn, its timer is revealed to both teams (regardless of their vision on the camp) and a grey icon appears in the mini-map (icon brightens and turns yellow at 20 seconds remaining).The primary reason for jungling is to maximize resource allocation.In the case of the , due to its proximity to the lane and its ranged attack, it could hit almost as far as the middle of the lane from its camp.A champion can therefore "provoke" it (preferably with a long ranged skillshot that allows you to hit it from a safe distance and the enemy champion as well, such as ) and cause it to attack an enemy champion in lane as long as they are the closest target.
At the start of a game on Summoner's Rift, the first wave of minions that spawns from the nexus can be killed and farmed for roughly 333 gold (3 melee minions at 20 gold each, and 3 caster minions at 17 gold each per lane, in 3 lanes).